Balance Philosophy
For each hero in D and F tier, slightly buff each part of the kit. Not every suggestion needs to be implemented, but all of them should be taken into consideration.
Proposed Changes
Each entry lists the move or ability affected, the adjustment itself, and — where the
analysis states one — the problem it is meant to solve and the reasoning behind it.
-
Hack
Nerf - Proposed adjustment
- Cooldown increased from 6 to 20 seconds and cast time increased from 1.05 to 2 seconds.
- Current issue
- Hack is the main reason Sombra is frustrating to fight.
-
Hack (effect)
Buff - Proposed adjustment
- On top of its existing benefits, hacked targets have their fire rate reduced by 20% for about 4 seconds. This does not apply to the ultimate's hack.
-
Loadout choice
Adjustment - Proposed adjustment
- Sombra players choose either Virus or invisibility in spawn.
- Reason
- Lets the player pick between mobility and planned engagements or extra damage.
-
Invisibility (if chosen)
Adjustment - Proposed adjustment
- Invisibility is tied to a manageable resource: 12 seconds of total invisibility, with the bar refilling 1 second of usage for every 2.5 seconds spent out of stealth. Translocator becomes a deployable, but Sombra cannot move more than 20 meters away from it.
-
Virus (if chosen)
Adjustment - Proposed adjustment
- Cooldown increased from 6 to 10 seconds, with damage increased from 70 to 80 when hitting a hacked target and from 75 to 85 damage over time.
-
Machine Pistol
Buff - Proposed adjustment
- Spread reduced from a maximum of 2.3 to 2 degrees and damage increased from 8 to 8.5 per shot.
Every Hero In One Place
Sombra is one of Overwatch's entries — the full tier-by-tier breakdown
covers the whole roster.