Most games don't fail because they're bad.
They fail because their systems quietly push players away.
GameMender exists for one simple reason:
To fix the invisible problems players feel but can’t name.
Players quit when difficulty spikes feel unfair. progression feels grindy, or the fun disappears halfway through the game
It’s almost never about content. It's all about the systems.
I specialize in repairing the math, pacing, and progression loops that determine whether players stay engaged—or walk away frustrated.
I analyze how players move through your game — where they struggle, where they get bored, where they feel punished, and where they quit — and I redesign the numbers, curves, and systems behind the scenes to fix those problems.
Eliminate frustrating spikes and repetitive gameplay
Make challenges hard, fun, and a good learning experience
Keep progression feeling rewarding without dragging or rushing, so players always feel their time is respected
Fix broken in-game economies, including prices feeling fair for what the player is getting
Make every choice matter. Make each ability feel/play unique
Keep players engaged throughout. Have each feature matter and feel natural to the player
Identify where players disengage and redesign systems to keep them playing, learning, and returning for post-game content
Create monetization that feels fair, desirable, and balanced—without undermining gameplay or player trust.
If your game feels "off," frustrating, grindy, or drops players halfway through —
I fix it.
You don't need a massive budget.
You need clarity, fairness, and flow.
Because games are emotional math.
Behind every fun moment is a system working correctly.
Behind every rage-quit is a system that isn't.
I combine probability, data analysis, system modeling, and real player behavior to rebuild your game's core loops so your game feels smooth, fair, and rewarding — without losing your vision.
Three simple steps to fix what's broken and keep what's fun.
Share your build, data, or pain points. Tell us where players are struggling, quitting, or feeling frustrated.
I analyze where systems break player flow—difficulty spikes, progression walls, economy imbalances, and retention drops.
You get clear, actionable fixes—not vague theory. Real numbers, real curves, real solutions you can implement immediately.
Ready to see how we can fix your game?
Let's Get StartedEngagements are flexible, scoped to your game, and designed to fit indie and small-studio budgets.
Pay for what you need, not what you don't. Every engagement is custom-scoped to your specific challenges.
Built for developers working with real budgets. No enterprise pricing, no hidden fees, no surprises.
Get actionable results quickly. Most projects deliver fixes in days or weeks, not months.
Let's talk about what's broken and how I can mend it.