Client Reviews

Real feedback from developers we've helped

4.9 out of 5 stars from 47 reviews

What Developers Are Saying

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Marcus Chen

Lead Designer, Ironforge Studios

"GameMender literally saved our game. We were getting destroyed in reviews because of our difficulty curve, and within two weeks of implementing their fixes, we went from 'overwhelmingly negative' to 'mostly positive.' The systems now feel intentional instead of broken. Worth every penny."

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Sarah Martinez

CEO, Nebula Games

"We were about to give up on our Early Access launch. 73% of players were quitting in the first hour. GameMender didn't just fix the numbers—they helped us understand WHY players were leaving and gave us a clear roadmap to fix it. Our retention more than doubled in a month."

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David Park

Game Director, Wildfire Interactive

"GameMender understood competitive balance better than anyone we'd worked with. Our PvP meta was completely broken with only 3 viable characters. They fixed it in 3 weeks and now we have 12 competitive picks. Our community actually thanks us in Discord now. Unbelievable turnaround."

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Emma Rodriguez

Creative Director, Pixel Forge Games

"We knew our roguelike had potential, but couldn't figure out why players weren't coming back for more runs. GameMender identified the exact problems and gave us solutions we could implement immediately. Our daily sessions increased by 234%. Best investment we made all year."

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James Wilson

Solo Developer

"As a solo dev, I was drowning trying to balance my game's economy and progression. GameMender took what felt like an impossible task and made it manageable. Their recommendations were clear, actionable, and actually made sense. Communication was great throughout the whole process."

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Lisa Thompson

Producer, Ember Studios

"Really professional work on our mobile game's monetization. They helped us find the balance between fair and profitable without making it feel predatory. Our IAP revenue went up 340% while our user reviews actually improved. Only minor complaint was turnaround time, but quality was worth the wait."

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Robert Kim

Lead Programmer, Quantum Studios

"The XP curve analysis alone was worth the price. We had no idea our leveling was so broken until GameMender laid it all out with graphs and player flow data. They delivered a complete redesign with exact numbers we could plug in. Implementation took us 2 days. Results were immediate."

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Aisha Johnson

Game Designer, Phoenix Interactive

"Best decision we made for our game. Our boss fights felt cheap and unfair, causing massive player drop-off. GameMender rebalanced 15 encounters and suddenly everything clicked. Players went from rage-quitting to posting victory screenshots. The difference was night and day."

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Thomas Chen

Indie Developer

"GameMender helped me fix my skill tree that nobody was using. They showed me exactly why players were ignoring 80% of the upgrades and redesigned the whole thing to make every choice meaningful. Player engagement with the progression system went from 20% to 94%. Mind blown."

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