Our Work

Real fixes. Real results. Real games that players now love.

15+
Games Fixed
78%
Avg. Retention Increase
2.3x
Session Length Boost
92%
Client Satisfaction

Case Studies

Completed

The Problem

Players were rage-quitting at Level 18 due to a brutal difficulty spike. The XP curve slowed to a crawl mid-game, and the in-game economy collapsed after Chapter 3, making upgrades feel worthless.

What We Fixed

  • Redesigned XP curve with smooth progression from Level 1-50
  • Rebalanced 23 boss encounters to feel challenging, not cheap
  • Fixed economy inflation with new gold sinks and reward scaling
  • Adjusted difficulty curve to remove frustration spikes
+124%
Day 7 Retention
-67%
Player Churn
+89%
Avg. Session Time
4.7โ˜…
User Rating (was 3.2โ˜…)

"GameMender saved our game. We went from overwhelmingly negative reviews to mostly positive in two weeks. The systems now feel intentional instead of broken."

โ€” Marcus Chen, Lead Designer at Ironforge Studios

Completed

The Problem

Early Access launch showed 73% of players quit within the first hour. The skill tree felt meaningless, resource gathering was tedious, and progression was completely opaque to players.

What We Fixed

  • Completely redesigned skill tree with 40+ meaningful choices
  • Rebalanced resource drop rates and crafting requirements
  • Created clear progression milestones every 15 minutes
  • Fixed monetization to feel fair instead of predatory
+215%
First Hour Retention
+156%
Daily Active Users
+342%
In-App Purchases
3.2x
Avg. Playtime

"We were about to give up on the project. GameMender didn't just fix the numbersโ€”they helped us understand why players were leaving and gave us a roadmap to fix it."

โ€” Sarah Martinez, CEO of Nebula Games

Completed

The Problem

PvP matchmaking felt unfair, character balance was a mess with 3 meta-defining builds, and new players quit after getting stomped in their first 5 matches.

What We Fixed

  • Rebalanced all 18 characters for competitive fairness
  • Redesigned matchmaking system with skill-based brackets
  • Created beginner-friendly onboarding matches
  • Fixed ability interactions causing unintended one-shots
+98%
New Player Retention
12
Viable Characters (was 3)
-81%
"Unfair" Reports
+167%
Match Completion Rate

"GameMender understood competitive balance better than anyone we'd worked with. They fixed our meta in 3 weeks. Our community actually thanks us now."

โ€” David Park, Game Director at Wildfire Interactive

Completed

The Problem

Runs felt too short and unsatisfying. Players complained about RNG being "too punishing" and the meta-progression system felt grindy with no sense of meaningful growth.

What We Fixed

  • Redesigned run length pacing for 20-30 minute sessions
  • Rebalanced RNG drops to feel lucky, not frustrating
  • Fixed meta-progression to show clear growth between runs
  • Adjusted difficulty scaling for satisfying challenge
+187%
Runs Completed
+234%
Daily Sessions
4.8โ˜…
App Store Rating
+412%
Week 1 Revenue

"We knew the game had potential but couldn't figure out why players weren't sticking. GameMender identified the exact problems and gave us solutions we could implement immediately."

โ€” Emma Rodriguez, Creative Director at Pixel Forge Games

Trusted By Indie Studios Worldwide

Ready to Fix Your Game?

Let's talk about what's broken and how we can make it better.